A Grand Prix racing game with many track layouts and a different die to roll for each gear, and the option to choose how your car is built. We've run a whole grand prix seasons worth of races, and expect to do the same again this year.
Rocks, bricks, wood, grain, sheep... All resources that can be used to build roads, settlements, or cities as players vie to settle a hex-tile island.
"Tell us Sir Isembard, how
you connected the great cities of Europeusing nothing but a crayon""I was playing Eurorails, ignorant
oaf!" Build your railway using crayon on the map of Europe. Cards give cargoesand their rewards for delivery.
Win by connecting seven major cities,collecting a great pot of cash and beating your servants.
I lied about the servants.
Compete to build the tallest skyscrapers or the most in a given area.
The computers running the automated
factory are bored. They decide torun a race between their maintenance robots. Unfortunately the robotsare rather
stupid and can only choose between the nine program subroutines (cards) given. The factory floor is an inhospitable
placeand as the robots take damage they get fewer options to choose from.Roborally is notable for the "dance"
done by players wriggling in theirseats trying to work out where their robot will end up. Beat othercomputers'
servants.
Text copyright ©1998 J Cullingford with contributions from other members. All trademarks acknowledged. I don't know where the images came from but I hope the owners don't mind...